I took a chance and decided to enter neocompo with a DS game I made called Alien Puzzle. It's has a fairly basic concept: Navigate the level and collect as many points as possible, then get to the end of level teleporter. The catch? You can't stop moving, at all. If you hit a wall, you bounce right off it. The current version (Version 3) includes a settings saving feature, with settings made up of: preferred screen (can be switched in game by pressing start, then select), overall high score, username of the person with the high score (acquired via the Nintendo DS name), and some other saved settings that will be revealed later. On top of that, if you don't like the built in levels, you can make your own, but beware, currently there is no editor. The level format is as follows below in the description of the game. The neocompo post can be found here: http://www.neoflash.com/forum/index.php/topic,5731.0.html
Installation
Place the data folder in the root directory of your flash card, then run the game.Level Format
Example(Included with the game):
pgg.txt:
0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0
0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 0 0 0 0 0 0 0 0 0 0 1 2 0
1 0 3 1 0 0 1 1 1 1 1 0 0 1 2 0
1 32 0 2 1 1 0 2 2 2 0 0 0 1 2 0
1 0 0 0 1 1 2 0 0 0 0 0 0 1 2 0
1 0 0 0 1 1 2 0 4 0 0 0 0 1 0 0
1 2 5 1 0 1 2 0 0 0 0 0 0 1 2 0
1 1 1 0 0 1 2 0 2 2 1 0 0 1 2 0
1 0 0 0 0 1 2 0 0 2 1 0 0 1 2 0
1 0 0 0 0 1 0 2 2 2 1 0 0 0 0 0
1 0 0 0 0 0 1 1 1 1 1 3 3 1 2 0
How to make a level:
Put the corresponding numbers in the corresponding area and then save it to a .txt file in data/pgg/custom/levels and it will appear in the file browser. You can use notepad to make the levels, and maybe other text editors (haven't tried any others). Picture those numbers as the DS screen, with each number represent an 16X16 spot on the screen. The definition of each number is below.
Custom Level Number Definitions:
-1 represents the player's starting position
Limit per level: 1
0's represent blank spots
Limit per level: none
1's represent walls
Limit per level: 60
2's represent points
Limit per level: 60
3's represent bombs
Limit per level: 60
a 4 represents the 1st portal
Limit per level: 1
a 5 represents the 2nd portal
Limit per level: 1
a 32 represents the end of level teleporter
Limit per level: 1
List of stuff:
Points: the brown fossils, these give you pointsBombs: the white bomb sprites, these will kill you
Blue Polygons: these are teleporters, the one with the F is the end of level teleporter, the other two you can use to move. But only one works, and you have to figure out which one.
In-game Objects
Points:
Bomb:
End of level Teleporter:
Other Teleporter:
Main Character:
Wall:
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